The Rules
1. Don't be an Bumnugget. This is a mafia game, not a competition who's the biggest bumhole. Things can get heated, so don't take everything personally. If you feel attacked or harassed personally, please do not hesitate to PM me.
2. Talking about this game outside of this thread is strictly forbidden unless I stated otherwise.
3. Respect every mod decisions I do. I reserve the right to ignore questions that may influence the game. I'm not being a sassy queen, I'm just being a moderator.
4. You can address me in the thread by tagging me "@ admin" or through PM. Feel free to ask questions if something is unclear.
5. Editing and deleting posts during the day phase are forbidden. Please refrain from doing it even though your grammar is off, your bb codes are broken, etc. You may fix them by quoting it or just simply make another post.
6. Votes must be in bold. Votes that are unclear, hidden, or any bs is not counted. Anyone may vote No whack if they want to.
7. Night actions should always be in bold. I will default to doing nothing if no night action was submitted.
8. Mafia have day and night talk. Their factional kill should always be made in their group chat.
9. A member of a mafia who have their own power role may submit their night action in PM or in their group chat.
10. Activity is a must. I will force-replace a player if they are inactive for 2 game phases. I will modkill them if I haven't found a replacement after 2 game phases of force-replacing them. Sending night actions when you're not talking in the thread is also a sign of inactivity. You MUST post in the thread to be considered active.
11. Plurality whack is enabled. Hammer (50% of the players + 1) is always enabled by default.
12. Each phases lasts TB. Extensions may be considered only if needed.
13. Strictly no talking on-topic when you're dead or a spectator. If you're dead or a spectator, I have a Universal Afterlife you can access in discord. Once you've joined my discord afterlife, follow the rules.
14. If you wish to be replaced, PM me.
15. There is a "like" and "lol" feature in this forum. You can use it since it's not hidden.
16. Green is my color. Do not use it.
17. The thread will be locked during night if I have the mod powers to do it.
18. I will force-replace a player who breaks any of my rules.
19. Nicki Minaj is the Queen of Rap.
20. Sophia is trash.
The Setup
Cult D3In total, there are 9 possible setups:
A1: Cult Leader, Cult Roleblocker vs. Town Cop, Town Rolestopper, 5x Town Vanilla
A2: Cult Leader, Cult Roleblocker vs. Town Jailkeeper, Town Tracker, 5x Town Vanilla
A3: Cult Leader, Cult Roleblocker vs. 2x Unrecruitable Townie, 5x Town Vanilla
B1: Cult Leader, Cult Rolecop vs. Town Tracker, Town Friendly Neighbor, 5x Town Vanilla
B2: Cult Leader, Cult Rolecop vs. Town Jailkeeper, Town Friendly Neighbor, 5x Town Vanilla
B3: Cult Leader, Cult Rolecop vs. Town Tracker, Town Rolestopper, 5x Town Vanilla
C1: Cult Leader, Cultist vs. Town Cop, 6x Town Vanilla
C2: Cult Leader, Cultist vs. Town Jailkeeper, 6x Town Vanilla
C3: Cult Leader, Cultist vs. 2x Unrecruitable Townie, 5x Town Vanilla
The Mechanics
• Cult have daytalk.
• The Cult cannot have more than three living players.
• If the Cult Leader dies, the Cult does not gain another Cult Leader.
• The Generated Cultist and Recruited Cultists have the same flip.
• Cult Roleblocker resolves before Town Jailkeeper, but after Town Rolestopper. (Town Rolestopper > Cult Roleblocker > Town Jailkeeper)
• whackes are compulsive; there is no option to no-whack.
• Cult wins if they achieve parity with the town. Town wins by whacking all cult.