Post by Lissa on Jan 31, 2015 13:31:39 GMT -5
Basic Setup Tips
-Be careful that your setup is not breakable.
If most or all of the roles are unique, and listed publicly (open setup), it is likely breakable for the town by massclaim. Replace some with VTs (if they are named ones, do not list the names publicly! doing that would fix nothing) and/or make it a closed setup.
-Make sure both sides have a decent chance of winning.
-If your game is based on some sort of theme, and you have given “good” character names to Town roles and “bad/villain” character names to Mafia/nontown roles, tell the Mafia some names of “good” characters not attached to actual roles in the game. These are called fakeclaims, and are so the Town cannot find the Mafia by massclaiming all of their characters. Don't give the Mafia only obscure names, either. The Town should not be able to use the flavor to guess who the Mafia is.
Another option is to assign characters independent of alignment. In this case, fakeclaims are generally not needed.
Types of Setups
In an open setup, all roles are listed publicly at the start of the game.
In a closed setup, the roles are not publicly listed.
In a semi-open setup, possible roles are shown, but exactly which ones are included is not.
Resolving Night Actions
Action Resolution Order/When Actions Interact or Conflict-
Actions should never be resolved based on real time.
You should use Natural Action Resolution.
wiki.mafiascum.net/index.php?title=NAR
If a roleblocker is blocked, the actions should resolve simultaneously - i.e. the blocked roleblocker should not be able to do anything but block, but their block should still go through.
If two roleblockers block each other, it should take place simultaneously. Both should be unable to perform any actions aside from the roleblock.
If two players kill each other, the kills happen simultaneously.
If a player kills a player who is killing another player, the killed player's kill stil goes through.
When Players Are Roleblocked-
You should not tell players if they are roleblocked, unless they would otherwise receive a result. If they would normally receive some sort of result (i.e. Cop, Tracker, Watcher...), they should be told “No Result.” If it would otherwise be blatantly clear to them that their action failed (in the case of a Neighborizer), you should tell them that the action failed. Otherwise, they should not be informed at all.
whackes and Deadlines
The most common way we handle deadlines is by plurality whack - the person with the most votes is whacked. There are a few ways to break ties. One way is to randomize which of the tied players is whacked, which I do not recommend. A more objective method is to whack the person who has had that many votes longer.
-Be careful that your setup is not breakable.
If most or all of the roles are unique, and listed publicly (open setup), it is likely breakable for the town by massclaim. Replace some with VTs (if they are named ones, do not list the names publicly! doing that would fix nothing) and/or make it a closed setup.
-Make sure both sides have a decent chance of winning.
-If your game is based on some sort of theme, and you have given “good” character names to Town roles and “bad/villain” character names to Mafia/nontown roles, tell the Mafia some names of “good” characters not attached to actual roles in the game. These are called fakeclaims, and are so the Town cannot find the Mafia by massclaiming all of their characters. Don't give the Mafia only obscure names, either. The Town should not be able to use the flavor to guess who the Mafia is.
Another option is to assign characters independent of alignment. In this case, fakeclaims are generally not needed.
Types of Setups
In an open setup, all roles are listed publicly at the start of the game.
In a closed setup, the roles are not publicly listed.
In a semi-open setup, possible roles are shown, but exactly which ones are included is not.
Resolving Night Actions
Action Resolution Order/When Actions Interact or Conflict-
Actions should never be resolved based on real time.
You should use Natural Action Resolution.
wiki.mafiascum.net/index.php?title=NAR
If a roleblocker is blocked, the actions should resolve simultaneously - i.e. the blocked roleblocker should not be able to do anything but block, but their block should still go through.
If two roleblockers block each other, it should take place simultaneously. Both should be unable to perform any actions aside from the roleblock.
If two players kill each other, the kills happen simultaneously.
If a player kills a player who is killing another player, the killed player's kill stil goes through.
When Players Are Roleblocked-
You should not tell players if they are roleblocked, unless they would otherwise receive a result. If they would normally receive some sort of result (i.e. Cop, Tracker, Watcher...), they should be told “No Result.” If it would otherwise be blatantly clear to them that their action failed (in the case of a Neighborizer), you should tell them that the action failed. Otherwise, they should not be informed at all.
whackes and Deadlines
The most common way we handle deadlines is by plurality whack - the person with the most votes is whacked. There are a few ways to break ties. One way is to randomize which of the tied players is whacked, which I do not recommend. A more objective method is to whack the person who has had that many votes longer.