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Post by Iceman on Sept 5, 2016 1:46:18 GMT -5
I don't actually play chess, but I was inspired by the idea for a setup.
Town consists of the other chess pieces.
If the number of players is odd, a third party, the chess board, is introduced.
Apart from piece, a player is also assigned a color (black or white) that modifies the effects of certain actions.
Roles: King - Mafia goon Queen - Mafia roleblocker Rook - Mafia 1-shot strongman
Knight - Town tracker, can only see actions if the visitor and visitee are of the same color; otherwise, they get no result Bishop - Town roleblocker/doctor, if the Bishop's target is of the opposite color, the target is blocked; otherwise, the target is protected Pawn - Vanilla townie
Chess board - Third party meddler, the chess board is sick of the pieces' antics and wants to hasten their mutual annihilation. Each night, the chess board can select one player and grants a 1-shot power that can only be used that night. If the player is already a power role, the player can only perform either their normal action or their conferred 1-shot power. The chess board wins if at least two powers are successfully executed
Possible powers: 1-shot vigilante, only works if the target is of the opposite color 1-shot reveal, if the player targets a player of the opposite color, the next day, the player's color and role are revealed Other possible roles may be devised by the host as necessary.
Composition of a 12-player game 2 Kings of opposing colors, 1 Queen of a random color 2 Knights of opposing colors, 1 Bishop that's the opposite color of the Queen 3 Black Pawns 3 White Pawns
The composition for different game sizes is up to the discretion of the host, as well as whether the exact numbers for each piece will be revealed at the start of the game.
The only thing guaranteed is that the number of black pieces is equal to the number of white pieces.
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Post by Renée on Sept 5, 2016 10:20:01 GMT -5
My first thought is to make sure you ban claiming. If everyone claims it breaks the game.
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Post by Renée on Sept 5, 2016 10:20:59 GMT -5
Oh and I wouldn't so much h have mafia but maybe just vig and one or two killing role per side. So Its two teams.
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Post by Iceman on Sept 5, 2016 13:08:26 GMT -5
My first thought is to make sure you ban claiming. If everyone claims it breaks the game. Yeah, I was afraid of that. Normally a setup wouldn't be broken if people claim. And I suppose having vigs and killing roles instead of Mafia would be okay. Although that would pretty much make this game different from Mafia. I also thought of having peasants and serfs (town) caught between the war between two noble families (Mafia), but that would make it a reskinned Two-Mafia-faction game. It would be great if there were a way to rework this setup so that it still retains the spirit of a Mafia game, but with a twist to make things interesting.
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Post by Renée on Sept 5, 2016 14:05:34 GMT -5
We have had games where it was one team vs the other.
When I want to make new setups, I read through games I find on the internet. I take what I think looks fun and tweak it.
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Post by Iceman on Sept 5, 2016 23:36:43 GMT -5
We have had games where it was one team vs the other. When I want to make new setups, I read through games I find on the internet. I take what I think looks fun and tweak it. Thanks, I'll try that. Tbh, this whole thing was a random idea that popped into my head while I was getting ready for work yesterday.
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Post by Renée on Sept 6, 2016 14:11:28 GMT -5
I think it would be fun to play!
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Post by Skelda on Sept 6, 2016 15:18:51 GMT -5
I mean, it isn't Mafia. There is no mesning to thr word scummy if you share a win condition eiththr Mafia.
The flaw is that as soon as someone on either side dies, it is to the benefit of that entire side to pretend to be the other side and since Black and White are both equally likely, there is no way to tell who is who.
I like the idea, but it is complicated. And I disagree wih banning claiming, you can always work around that and I don't like not being able to say what I want. But I have a feeling that this game wuld start and nothing would be able to happen Day 1 because everyone is the same. What makes scum scum is the fact that they know who Town is and who they are trying to whackinate. They are deliberately pushing wring whackes, but they can't here because they aren't really informed.
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Post by Renée on Sept 6, 2016 15:29:44 GMT -5
But...what if there were three factions?
Black Pieces White Pieces
And some third scummy faction, that kills? Let's say the Chessboard (A2, F3 C8 etc)
So basically the chessboard is all ticked off at these stupid pieces trampling it and wants revenge. It's W v B v CB but both W & B want CB gone, so the majority faction wins at the end or...idk.
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Post by Iceman on Sept 6, 2016 16:30:23 GMT -5
Hmm...there could be a way to make it a town vs. Mafia (and maybe vs 3rd) setup, while keeping a different chess-related spin. It's something to think about when I have free time.
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Post by Iceman on Sept 6, 2016 16:43:29 GMT -5
It could be Royals (Maf) vs. Pawns (Town). Both Maf and Town consist of black and white pieces. Maybe a player's color modifies the outcome of the actions he or she takes. Like maybe a doctor/roleblocker who roleblocks players of the opposite color, while protecting players of the same color. And maybe if a Mafioso kills someone of the opposite color, the kill would be untraceable to a tracker role. And possibly a cop who can only receive guilty results on Mafia of the opposite color.
The possibilities are endless.
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Post by Iceman on Sept 6, 2016 16:50:15 GMT -5
And maybe we can have some sort of colorless third party role (the chessboard?) if the number of players is odd.
The chessboard is having none of it, and would like to see the mutually assured destruction between the two sides. The chessboard can meddle with the ongoing battle by targeting a player and bestowing some sort of one-shot ability that can increase the night's body count. Chessboard wins if a certain number of black pieces and white pieces are annihilated before it dies. Maybe grant it a one-shot un-NK-able ability that expires on a certain day so that it doesn't die too early.
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Post by Lala on Sept 6, 2016 17:32:11 GMT -5
You could have 3 factions:
The White (king, queen, bishop) Scum group 1 The Black (king, queen, bishop) Scum group 2 and the pawns (Town) -- black and white -- who are against both the upper echelon groups.
So like, the white upper echelon want to destroy all the black upper echelon and as many of the black pawns as they can. The black upper echelon want to destroy all the white upper echelon and as many of the white pawns as possible. the pawns, regardless of color, want to destroy all the upper echelons because they are revolting against the establishment.
Maybe if the black upper echelon kill a white pawn they get bonus cookies of some sort? And same for white upper echelon killing black pawns -- but I don't know what type of bonus cookies they could get. You'd have to be creative with that.
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Post by Iceman on Sept 6, 2016 23:49:12 GMT -5
You could have 3 factions: The White (king, queen, bishop) Scum group 1 The Black (king, queen, bishop) Scum group 2 and the pawns (Town) -- black and white -- who are against both the upper echelon groups. So like, the white upper echelon want to destroy all the black upper echelon and as many of the black pawns as they can. The black upper echelon want to destroy all the white upper echelon and as many of the white pawns as possible. the pawns, regardless of color, want to destroy all the upper echelons because they are revolting against the establishment. Maybe if the black upper echelon kill a white pawn they get bonus cookies of some sort? And same for white upper echelon killing black pawns -- but I don't know what type of bonus cookies they could get. You'd have to be creative with that. This could be like those games with multiple scum factions. Maybe in this case, a Mafioso's kill will only push through if the target is of the opposite color. Although this does prove problematic if a scum team dies and pawns of the opposite color are still alive.
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Post by Lala on Sept 7, 2016 3:20:24 GMT -5
You could have 3 factions: The White (king, queen, bishop) Scum group 1 The Black (king, queen, bishop) Scum group 2 and the pawns (Town) -- black and white -- who are against both the upper echelon groups. So like, the white upper echelon want to destroy all the black upper echelon and as many of the black pawns as they can. The black upper echelon want to destroy all the white upper echelon and as many of the white pawns as possible. the pawns, regardless of color, want to destroy all the upper echelons because they are revolting against the establishment. Maybe if the black upper echelon kill a white pawn they get bonus cookies of some sort? And same for white upper echelon killing black pawns -- but I don't know what type of bonus cookies they could get. You'd have to be creative with that. This could be like those games with multiple scum factions. Maybe in this case, a Mafioso's kill will only push through if the target is of the opposite color. Although this does prove problematic if a scum team dies and pawns of the opposite color are still alive. No .. pawns of both colors will have to join forces and unite against the tyranny of the ruling classes. I mean, maybe you could have one pawn who was white-scum bulletproof and one pawn that was black-scum bulletproof,, but the others would probably need to be killable by anyone. It's on the line of not being a "Mafia" game like Skelda said earlier -- which is fine. We've played games here that weren't really mafia before -- and they were fun. So that's not really a problem. It looks fun, though! I'm not the best with setups, anyway -- so you don't have to listen to me.
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