Post by Renée on May 22, 2016 18:43:49 GMT -5
This game is a modification of slasher for smaller groups. Some roles are taken out to fit our needs.
Roles
Good:
Camper:
You’re just an innocent camper, trying to live through the summer. Or even through dinner. Work with the other campers during the day to figure out who the Slashers are and to get them before they get you. You win when all the Slashers are out of the game.
Psychic:
You’re an innocent camper with secret special abilities. TWICE per you game can use your psychic powers or big creepy eyes or whatever to learn one other player’s role. But be careful… You win when all the Slashers are out of the game.
Cop:
You’re not really a camper. You’re a heroic undercover cop trying to root out the Slashers. Every night you can pick one player to protect–if the Slashers try to kill that player, they’ll fail. You win when all the Slashers are out of the game.
Angelic Camper:
You are an angel! Awesome! You can bring someone back from the dead one during the night, but you run the risk of bringing back a slasher. You win when the campers win.
Twin Campers:
Welcome tweedle dee and twiddle dum to Camp De-Cap-A-Lot. You are twins sent to camp on a two for one scholarship. You and your twin can communicate during email at night and during the day. At least, you got one person on your side. You win when the campers win. (These roles are open to be cut from the game if not enough players are signed up.)
Evil:
Slasher:
Good news! You’re a twisted psychotic murderer. Every night, you and the other Slashers need to agree on a camper to kill. Everyone else thinks you’re just an innocent camper, so do all you can to keep them thinking that. You win when there are more Slashers than Campers left in the game.
Demonic Slasher:
Man, you are the Devil, bent on murdering the innocent. You can kill someone once during the game at night time. You don't know who the slashers are, but you work as one. You win when the slashers win. (This role may be cut depending on the number of players)
Neutral:
Wild Child:
You are totally wild, dude. You are a rebel, bent on making everyone lives hectic. Once someone kills you, they only kill your good side and your bad side starts a running wild. You become a slasher with the rest. Your win is depending on who you are when the game ends.
14 players
Twin
Twin
Angelic camper
Psychic
Cop
Camper
Camper
Camper
Camper
Wild child
Demonic slasher
Slasher
Slasher
Slasher
12 players
Twin
Twin
Angelic camper
Psychic
Cop
Camper
Camper
Camper
Wild child
Demonic slasher
Slasher
Slasher
Ten players
Angelic camper
Psychic
Cop
Camper
Camper
Camper
Camper
Wild child
Slasher
Slasher
9 players
Angelic camper
Psychic
Cop
Camper
Camper
Camper
Wild child
Slasher
Slasher
A game with less than 9 players is not worth it.
Ideally 12-14 would be best.
Roles are not revealed upon death due to the Angelic camper.
Roles
Good:
Camper:
You’re just an innocent camper, trying to live through the summer. Or even through dinner. Work with the other campers during the day to figure out who the Slashers are and to get them before they get you. You win when all the Slashers are out of the game.
Psychic:
You’re an innocent camper with secret special abilities. TWICE per you game can use your psychic powers or big creepy eyes or whatever to learn one other player’s role. But be careful… You win when all the Slashers are out of the game.
Cop:
You’re not really a camper. You’re a heroic undercover cop trying to root out the Slashers. Every night you can pick one player to protect–if the Slashers try to kill that player, they’ll fail. You win when all the Slashers are out of the game.
Angelic Camper:
You are an angel! Awesome! You can bring someone back from the dead one during the night, but you run the risk of bringing back a slasher. You win when the campers win.
Twin Campers:
Welcome tweedle dee and twiddle dum to Camp De-Cap-A-Lot. You are twins sent to camp on a two for one scholarship. You and your twin can communicate during email at night and during the day. At least, you got one person on your side. You win when the campers win. (These roles are open to be cut from the game if not enough players are signed up.)
Evil:
Slasher:
Good news! You’re a twisted psychotic murderer. Every night, you and the other Slashers need to agree on a camper to kill. Everyone else thinks you’re just an innocent camper, so do all you can to keep them thinking that. You win when there are more Slashers than Campers left in the game.
Demonic Slasher:
Man, you are the Devil, bent on murdering the innocent. You can kill someone once during the game at night time. You don't know who the slashers are, but you work as one. You win when the slashers win. (This role may be cut depending on the number of players)
Neutral:
Wild Child:
You are totally wild, dude. You are a rebel, bent on making everyone lives hectic. Once someone kills you, they only kill your good side and your bad side starts a running wild. You become a slasher with the rest. Your win is depending on who you are when the game ends.
14 players
Twin
Twin
Angelic camper
Psychic
Cop
Camper
Camper
Camper
Camper
Wild child
Demonic slasher
Slasher
Slasher
Slasher
12 players
Twin
Twin
Angelic camper
Psychic
Cop
Camper
Camper
Camper
Wild child
Demonic slasher
Slasher
Slasher
Ten players
Angelic camper
Psychic
Cop
Camper
Camper
Camper
Camper
Wild child
Slasher
Slasher
9 players
Angelic camper
Psychic
Cop
Camper
Camper
Camper
Wild child
Slasher
Slasher
A game with less than 9 players is not worth it.
Ideally 12-14 would be best.
Roles are not revealed upon death due to the Angelic camper.