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Post by Renée on Sept 11, 2016 15:01:22 GMT -5
It's pretty balanced.
The masons have no real power except having one confirmed to someone.
I agree with icey, having more roles than are in the game makes it more fun.
For me I like to do it by how many players.
9 - 10: 7-8 town (2 pr) 2 mafia (1 Pr)
11-12: 8-9 town (2-3 pr) 3 mafia (1pr)
13-14: 10-11 town (3-4 pr) 3 mafia (1-2 pr)
15-16: 11-12 town (4pr) 4 mafia (2pr)
You can hand choose the prs in the game and don't let anyone know the setup. Then it's semi-open.
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nicki
Queen of Rap
naughtynicki
super freaky girl
Posts: 6,936
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Post by nicki on Sept 12, 2016 12:55:27 GMT -5
I can say that the setup is quite good. But I don't like the idea of a Godfather like it doesn't fit their.
I just saw this: "In the same vein, never make any more than 10% to 20% very confirmable townies (from the setup, masonry or cop/doc role). The mafia should have a chance to generate miswhackes."
We have 2 masons that means they are confirmed town to each other. And we have a godfather, then when investigated turns not mafia (which means he's town). How about Mafia Ascetic?
Like if we have 10 town and 3 mafia, then 1 is a godfather, it looks like 11/2 (when investigated by the cop). So if we change it to ascetic, The investigation will be "no information" which the cop can use this to suspect the person he investigated(in an open setup that [the person investigated] is an ascetic) and in other circumstances, The cop can consider he's been roleblocked.
Idk though if I'm correct. Correct me if I'm wrong.
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Post by dahl on Sept 12, 2016 14:49:18 GMT -5
I can say that the setup is quite good. But I don't like the idea of a Godfather like it doesn't fit their. I just saw this: "In the same vein, never make any more than 10% to 20% very confirmable townies (from the setup, masonry or cop/doc role). The mafia should have a chance to generate miswhackes." We have 2 masons that means they are confirmed town to each other. And we have a godfather, then when investigated turns not mafia (which means he's town). How about Mafia Ascetic? Like if we have 10 town and 3 mafia, then 1 is a godfather, it looks like 11/2 (when investigated by the cop). So if we change it to ascetic, The investigation will be "no information" which the cop can use this to suspect the person he investigated(in an open setup that [the person investigated] is an ascetic) and in other circumstances, The cop can consider he's been roleblocked. Idk though if I'm correct. Correct me if I'm wrong. there is a mafia roleblocker. The problem with that is that if someone gets no information, they know that the mafia roleblocked them to stop them from seeing their buddy's role. I made the godfather because a cop is a pretty strong role, especially if they investigate scum every night. The mafia godfather will hoefully not be confirmed by town, and they will take into comsideration the fact that they could be a godfather.
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Post by dahl on Sept 12, 2016 14:50:21 GMT -5
I'm going to add a few mir roles so scum could have a possible fakeclaim.
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Post by dahl on Sept 12, 2016 14:51:23 GMT -5
I can say that the setup is quite good. But I don't like the idea of a Godfather like it doesn't fit their. I just saw this: "In the same vein, never make any more than 10% to 20% very confirmable townies (from the setup, masonry or cop/doc role). The mafia should have a chance to generate miswhackes." We have 2 masons that means they are confirmed town to each other. And we have a godfather, then when investigated turns not mafia (which means he's town). How about Mafia Ascetic? Like if we have 10 town and 3 mafia, then 1 is a godfather, it looks like 11/2 (when investigated by the cop). So if we change it to ascetic, The investigation will be "no information" which the cop can use this to suspect the person he investigated(in an open setup that [the person investigated] is an ascetic) and in other circumstances, The cop can consider he's been roleblocked. Idk though if I'm correct. Correct me if I'm wrong. there is a mafia roleblocker. The problem with that is that if someone gets no information, they know that the mafia roleblocked them to stop them from seeing their buddy's role. I made the godfather because a cop is a pretty strong role, especially if they investigate scum every night. The mafia godfather will hoefully not be confirmed by town, and they will take into comsideration the fact that they could be a godfather. Oh! And if roles aren't revealed upon death then they wouldn't know if it was really a godfather or townie.
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nicki
Queen of Rap
naughtynicki
super freaky girl
Posts: 6,936
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Post by nicki on Sept 12, 2016 15:10:08 GMT -5
Oh tI never thought of that! Well, It's pretty fine.
And I never liked the idea of roles that aren't revealed upon death.
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Post by Renée on Sept 12, 2016 16:26:29 GMT -5
When creating setups, it's always good to remember what each role does; what its reason for being is.
Dahl did a good job of this.
For example, if there is a cop, it's smart to have a godfather. If there is no cop, then the godfather makes no sense. Miller is also good paired with a cop and godfather.
Informative roles are good to have opposites of each other so the game stays balanced in that aspect. True information, false information.
For each PR there should be at least one opposite PR that aligns in some way with it.
Like, a town roleblocker and a mafia tracker, or vice versa.
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Post by dahl on Sept 12, 2016 18:34:42 GMT -5
Oops I forgot about addin those roles Tracker would make sense.
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Post by dahl on Sept 12, 2016 18:47:07 GMT -5
And miller too. Sounds good Renee.
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Post by Iceman on Sept 14, 2016 6:06:28 GMT -5
Just wanted to point out that the presence of a Godfather without a cop might cause the Mafia to believe that a cop is in play. The Godfather is effectively a goon, but they don't know it. In my game, I randomly picked 4 PRs out of a pool of 6. If things had gone differently, Lala and the others would've been paranoid about a cop that doesn't exist.
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Post by Lala on Sept 14, 2016 7:49:10 GMT -5
Lala is always paranoid in mafia -- no matter her role.
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Post by dahl on Oct 12, 2016 19:37:07 GMT -5
Literally posting a revised version so I can copy it into the thread kthxbaaaii (Vanilla Townie) Vanilla Townie Ghosty - You just want to have a peaceful time in your grave but NOOOOOOO the stupid mafia ghosties ruin your rest. The only way to truly end this is to have them banished to thir graves forever. You have no special powers. You win when all threats to town are banished. Town aligned. (town miller)Distracted Ghosty- You are very... OOH LOOK A FLOWER ON YOUR TOMBSTONE!!! oops. you get distracted easily, causing investigative roles to not be able to read you well. You will investigate as "mafia" to cops. Town aligned. (2-shot Tracker) Spy Ghosty!- You are a sly spy! Your secret missions killed you before, but that won't stop you from doing it again! Twice per game, you can go after someone and see who they visit.Town Aligned. (Cop)Police Oficer Ghosty - You were a police officer before you died. You haven't forgotten your skills! You can investigate anyone during the day and get a "mafia" or "not mafia" result. Town aligned. (One-shot traditional night vig) Witchy Town Ghosty - You were whacked in a previous life for being a witch , but you still don't side with those stupid mafia ghosts. You can use your mAgIc PoWeRs once during the game to banish anyone of your choice to their grave. One-shot power, used during the day (TRADITIONAL NIGHT) Town aligned. (One shot Commuter)Crazy person - Are you crazy? Or just talented? Either way, you can see ghosts. You come to the graveyard during the night to see your ghost-friends. But, you must leave during the day ONCE since your family is worried about all this time you spend at the graveyard. This causes you to not be able to have any day actions used on you on the day of your choice. Town aligned. (Town Masons) Ghosty Couple -You guys requested to be buried in the same grave because of your undying love for each other. You have a chat with each other that you may use at any time to communicate. If either one of you dies, the other is vt. Town aligned. (Mafia Godfather)Mafia Ghostfather - You lead the mafia ghosts. You lost your last mafia game and died day 1, and you are determined to win this game! Because of this, you investigate as "Not mafia" to Cops. Mafia aligned. (Mafia Goon)Mafia ghoon - Evil ghosty, aren't you? Mafia aligned (One-Shot Mafia Roleblocker)Mafia Haunter - Scaring people brings you joy. Once per game, you can scare someone so much that they are too afraid to use their action! Mafia aligned.
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Post by dahl on Oct 12, 2016 19:37:45 GMT -5
We don't need masons. Baiii masons
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