Post by Zinnia on Apr 29, 2019 6:19:59 GMT -5
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>The game shall start with 1 mafia. --> The Stalker
>The Stalker can recruit town to become mafia, but more on this under his role description.
>Warframe/Tenno = Town.
>Stalker/Acolyte = Mafia.
>Everyone has a power role... or two.
>Hammers are a thing.
Most people will have a power role to start off with.
All people will have an unlockable power which can be gained in one of two ways.
1: Complete the arbitrary challenge noted in your roles description. For instance, ‘witness a certain players death’ will mean you must live to see that player die in order to unlock your second ability.
2: Have somebody with the power role ‘activator’ target you. This will instantly unlock your second ability.
As you can probably tell by looking at the available roles, there are more roles than there are players. So you can't fookin cheat by mass claiming and people CAN get creative if you really would like to.
>Full roles will be revealed upon death.
>No-whack is allowed.
Possible Town Roles
Excalibur Prime
1st: Poster Child (Neighborizer - Recruit one person each night into a neighbourhood PM up to 2+yourself)
Alt: Prime Frame (1-shot lie detector. Can only use Lie Detector within neighbourhood chat.)
Activator: Gather a neighborhood of 2
Valkyr
1st: Paralysis (1-shot lie detector)
Alt: Hysteria (1-Shot doctor who also becomes unkillable while doctoring)
Activator: Witness two deaths.
Frost
1st: Snowglobe (Party host - Allows for public night chat.)
Alt: Freeze (1-Shot Governor - Can stop a whack.)
Activator: Witness one whack.
Ash
1st: None.
Alt: Bladestorm (1-Shot Nightvig)
Activator: Another player with the activator role.
Mesa
1st: None.
Alt: Peacemaker (1-Shot Dayvig)
Activator: Another player with the activator role.
Oberon
1st: Phoenix Renewal (Target a person - if they die that night become a Treestump instead)
Alt: Reckoning. (1-Shot - Treestumper)
Activator: "Save" someone.
Volt
1st: Shock (Suppressor - Target a player and actions on them will fail.)
Alt: Speed (Motivator - Target a player and grant them an extra shot on their power for the following night.)
Activator: See the sun rise on Day 2.
Chroma
1st: Elemental Ward (Jack of All Trades: 1-shot Cop, Doctor, Activator, Suppressor)
Alt: Vex Armor (Town Crier - Leave one last message when you die for all to see.)
Activator: Death. Of Chroma. Obviously. Rip.
Harrow
1st: Covenant (Harrow passes a covenant to someone on Night 1. Next time whoever is holding the covenant targets another player the covenant is passed onto that player. If a player dies whilst holding covenant, Harrow becomes a double voter.)
Alt: Penance (Sacrifice two votes for the rest of the game to have another player’s role, and alignment mod confirmed.)
Activator: Trigger harrow’s first ability.
Atlas
1st: Landslide (1-Shot Gladiator - The Gladiator may once per game choose to publicly announce that they are challenging a certain player, which will cause only those two players to be votable on that day.)
Alt: Rumblers (Permanent Double Voter)
Activator: Not die after using landslide.
Hydroid
1st: Undertow (1-Shot Commuter - Disappear from the game for a night effectively becoming unkillable/immune to all actions.)
Alt: Pilfering Swarm. (Virgin - If night killed, will reflexively stop night-kills on the following night. Virgins lose their ability if visited by a roleblocker.)
Activator: Successfully commute away from an attempted murder on you.
Titania
1st: Tribute (Miller and 1-Shot Activator)
Alt: Lantern (1-Shot Mentalist - The mentalist targets two players and learns if they share the same alignment.
1-Shot Hypnotist - The hypnotist may once during the game choose a player at night that will be forced to reveal their alignment at the start of the following day.)
Activator: Be investigated.
Gara
1st: Mass Vitrify (Delayed Self Watcher)
Alt: Spectrorage (Freezer - May each night target a player. This will cause two effects, one of them delayed. The night on which the action is used the target will be frozen in place and will be roleblocked. On the following night the target will still be dethawing, causing the target to be unable to be protected.
Activator: See the sun rise on Day 2
Octavia
1st: Resonator (Penguin - visits a player at night to send them a message- X has visited Y, X has unlocked their second ability, X has taken no action. If the two penguins target each other, all actions will be blocked because everyone has a penguin party.)
Alt: Metronome (Penguin Motivator - Give your penguin buddy an additional message to send out the following night.)
Activator: Penguin party
Khora
1st: Venari (Penguin - visits a player at night to send them a message- X has visited Y, X has unlocked their second ability, X has taken no action. If the two penguins target each other, all actions will be blocked because everyone has a penguin party.)
Alt: Strangledome (Siren - The siren may give the name of a player each night. If that player visits them then they die.)
Activator: Penguin party
Saryn
1st: Spores (1-shot Poisoner - Targets a player to poison them and they’ll die at the end of the following night. Poison kills cannot be stopped.)
Alt: Molt (1-shot Redirector - Leave a decoy one night and if someone targets your decoy, you’ll borrow their role for a 1-shot. Cannot take the role of mafia.)
Activator: Poison someone.
Limbo
1st: Banish (1-shot activator)
Alt: Rift surge (1-shot mass activator - for one night only everyone gets their alt)
Activator: Witness one whack without having used the 1st ability
Nyx
1st: Chaos (1-shot mentalist - the mentalist may each night target two players and learn if they share the same alignment)
Alt: Assimilate (1-shot commuter)
Activator: learn that two characters do not share the same alignment
Possible Mafia Roles
The Stalker
1st: Ascaris (One shot impulsive inquisitor)
Alt: Oroken Avenger (becomes mafia)
Activator: Recruit an Acolyte
Acolytes
The acolyte is whoever the stalker recruited night one to become his ally.
They will keep their original powers.
>The game shall start with 1 mafia. --> The Stalker
>The Stalker can recruit town to become mafia, but more on this under his role description.
>Warframe/Tenno = Town.
>Stalker/Acolyte = Mafia.
>Everyone has a power role... or two.
>Hammers are a thing.
Most people will have a power role to start off with.
All people will have an unlockable power which can be gained in one of two ways.
1: Complete the arbitrary challenge noted in your roles description. For instance, ‘witness a certain players death’ will mean you must live to see that player die in order to unlock your second ability.
2: Have somebody with the power role ‘activator’ target you. This will instantly unlock your second ability.
As you can probably tell by looking at the available roles, there are more roles than there are players. So you can't fookin cheat by mass claiming and people CAN get creative if you really would like to.
>Full roles will be revealed upon death.
>No-whack is allowed.
Possible Town Roles
Excalibur Prime
1st: Poster Child (Neighborizer - Recruit one person each night into a neighbourhood PM up to 2+yourself)
Alt: Prime Frame (1-shot lie detector. Can only use Lie Detector within neighbourhood chat.)
Activator: Gather a neighborhood of 2
Valkyr
1st: Paralysis (1-shot lie detector)
Alt: Hysteria (1-Shot doctor who also becomes unkillable while doctoring)
Activator: Witness two deaths.
Frost
1st: Snowglobe (Party host - Allows for public night chat.)
Alt: Freeze (1-Shot Governor - Can stop a whack.)
Activator: Witness one whack.
Ash
1st: None.
Alt: Bladestorm (1-Shot Nightvig)
Activator: Another player with the activator role.
Mesa
1st: None.
Alt: Peacemaker (1-Shot Dayvig)
Activator: Another player with the activator role.
Oberon
1st: Phoenix Renewal (Target a person - if they die that night become a Treestump instead)
Alt: Reckoning. (1-Shot - Treestumper)
Activator: "Save" someone.
Volt
1st: Shock (Suppressor - Target a player and actions on them will fail.)
Alt: Speed (Motivator - Target a player and grant them an extra shot on their power for the following night.)
Activator: See the sun rise on Day 2.
Chroma
1st: Elemental Ward (Jack of All Trades: 1-shot Cop, Doctor, Activator, Suppressor)
Alt: Vex Armor (Town Crier - Leave one last message when you die for all to see.)
Activator: Death. Of Chroma. Obviously. Rip.
Harrow
1st: Covenant (Harrow passes a covenant to someone on Night 1. Next time whoever is holding the covenant targets another player the covenant is passed onto that player. If a player dies whilst holding covenant, Harrow becomes a double voter.)
Alt: Penance (Sacrifice two votes for the rest of the game to have another player’s role, and alignment mod confirmed.)
Activator: Trigger harrow’s first ability.
Atlas
1st: Landslide (1-Shot Gladiator - The Gladiator may once per game choose to publicly announce that they are challenging a certain player, which will cause only those two players to be votable on that day.)
Alt: Rumblers (Permanent Double Voter)
Activator: Not die after using landslide.
Hydroid
1st: Undertow (1-Shot Commuter - Disappear from the game for a night effectively becoming unkillable/immune to all actions.)
Alt: Pilfering Swarm. (Virgin - If night killed, will reflexively stop night-kills on the following night. Virgins lose their ability if visited by a roleblocker.)
Activator: Successfully commute away from an attempted murder on you.
Titania
1st: Tribute (Miller and 1-Shot Activator)
Alt: Lantern (1-Shot Mentalist - The mentalist targets two players and learns if they share the same alignment.
1-Shot Hypnotist - The hypnotist may once during the game choose a player at night that will be forced to reveal their alignment at the start of the following day.)
Activator: Be investigated.
Gara
1st: Mass Vitrify (Delayed Self Watcher)
Alt: Spectrorage (Freezer - May each night target a player. This will cause two effects, one of them delayed. The night on which the action is used the target will be frozen in place and will be roleblocked. On the following night the target will still be dethawing, causing the target to be unable to be protected.
Activator: See the sun rise on Day 2
Octavia
1st: Resonator (Penguin - visits a player at night to send them a message- X has visited Y, X has unlocked their second ability, X has taken no action. If the two penguins target each other, all actions will be blocked because everyone has a penguin party.)
Alt: Metronome (Penguin Motivator - Give your penguin buddy an additional message to send out the following night.)
Activator: Penguin party
Khora
1st: Venari (Penguin - visits a player at night to send them a message- X has visited Y, X has unlocked their second ability, X has taken no action. If the two penguins target each other, all actions will be blocked because everyone has a penguin party.)
Alt: Strangledome (Siren - The siren may give the name of a player each night. If that player visits them then they die.)
Activator: Penguin party
Saryn
1st: Spores (1-shot Poisoner - Targets a player to poison them and they’ll die at the end of the following night. Poison kills cannot be stopped.)
Alt: Molt (1-shot Redirector - Leave a decoy one night and if someone targets your decoy, you’ll borrow their role for a 1-shot. Cannot take the role of mafia.)
Activator: Poison someone.
Limbo
1st: Banish (1-shot activator)
Alt: Rift surge (1-shot mass activator - for one night only everyone gets their alt)
Activator: Witness one whack without having used the 1st ability
Nyx
1st: Chaos (1-shot mentalist - the mentalist may each night target two players and learn if they share the same alignment)
Alt: Assimilate (1-shot commuter)
Activator: learn that two characters do not share the same alignment
Possible Mafia Roles
The Stalker
1st: Ascaris (One shot impulsive inquisitor)
Alt: Oroken Avenger (becomes mafia)
Activator: Recruit an Acolyte
Acolytes
The acolyte is whoever the stalker recruited night one to become his ally.
They will keep their original powers.