Post by Caro on May 28, 2018 8:52:28 GMT -5
Ladies and gentlemen of the court,
you have all gathered before me today because you were close to the king.
His friends, relatives, and advisors. One of you will be his heir.
But first, he wanted us to play a little game.
Each of you will be dealt a card, depending on who you were before all this.
This card gives you special powers (ie role). However, these cards can be exchanged, abandoned, and lost.
I warn you, however: there are rebels in the midst of the loyalists.
People who want to stop this game. People who want to take control for themselves.
They will try to kill you, so you must kill them first.
Good luck my friends.
Welcome to Love Letter Mafia!
Setup: wiki.mafiascum.net/index.php?title=Love_Letter_Mafia
Love Letter Mafia is a semi-open setup where alignments and roles are determined seperately.
There are 2 mafia and 6 town.
Each player draws a random role card from the deck of 16.
You may use a role card and the mafia kill on the same night, if applicable.
This is the deck of cards:
The game will start sometime tomorrow.
you have all gathered before me today because you were close to the king.
His friends, relatives, and advisors. One of you will be his heir.
But first, he wanted us to play a little game.
Each of you will be dealt a card, depending on who you were before all this.
This card gives you special powers (ie role). However, these cards can be exchanged, abandoned, and lost.
I warn you, however: there are rebels in the midst of the loyalists.
People who want to stop this game. People who want to take control for themselves.
They will try to kill you, so you must kill them first.
Good luck my friends.
Welcome to Love Letter Mafia!
Setup: wiki.mafiascum.net/index.php?title=Love_Letter_Mafia
Love Letter Mafia is a semi-open setup where alignments and roles are determined seperately.
There are 2 mafia and 6 town.
Each player draws a random role card from the deck of 16.
You may use a role card and the mafia kill on the same night, if applicable.
This is the deck of cards:
1x Princess - If you are ever forced to discard this card, you die.
1x Countess - If a Prince or a King is targeted for a nightkill, you die in their place.
1x King - Reveal this card at Day to swap it with another player's role card. Only one player may use this card per Day.
2x Prince - Target a player at night (you may choose yourself).
At the dawn of the next Day, they must discard their role card and draw a new one from the deck.
2x Handmaid - You may reveal this card at Day once if targeted by a Day ability in order to block the ability's effect.
While holding the Handmaid, you are immune from the mafia nightkill.
2x Baron - You may target a player each night. If their role card is a Priest or a Guard, they will die.
If their role card is a Handmaid, Prince, King, Countess or Princess, you will die. If their role card is the other Baron, nothing happens.
2x Priest - Reveal this card at Day to privately look at another player's role card.
5x Guard - Reveal this card at Day to target a player and guess which role card they have.
If you are correct, they must discard it and draw a new one from the deck. Each of the five Guard cards may only be activated once per game.
1x Countess - If a Prince or a King is targeted for a nightkill, you die in their place.
1x King - Reveal this card at Day to swap it with another player's role card. Only one player may use this card per Day.
2x Prince - Target a player at night (you may choose yourself).
At the dawn of the next Day, they must discard their role card and draw a new one from the deck.
2x Handmaid - You may reveal this card at Day once if targeted by a Day ability in order to block the ability's effect.
While holding the Handmaid, you are immune from the mafia nightkill.
2x Baron - You may target a player each night. If their role card is a Priest or a Guard, they will die.
If their role card is a Handmaid, Prince, King, Countess or Princess, you will die. If their role card is the other Baron, nothing happens.
2x Priest - Reveal this card at Day to privately look at another player's role card.
5x Guard - Reveal this card at Day to target a player and guess which role card they have.
If you are correct, they must discard it and draw a new one from the deck. Each of the five Guard cards may only be activated once per game.
The game will start sometime tomorrow.